Genre: Educational, Puzzle, Multiplayer
Engines and Languages Used: Unity, C#
Development Time: 1 Month
Team Size: 3
Primary Roles: Programmer
I was asked to join the team making this game since I'm pretty good at designing and coding. My main contributions were creating the main gameplay mechanic, which involved spawning a piece and matching the one given to you, and implementing the Nintendo Switch Joy-Cons as a controller method. 
Working on something educational was interesting. My previous work usually involved narratives and action gameplay. This was the complete opposite of what I usually do.
Despite that, I still approached it as I would usually do - by looking at my inspirations and going from there. 
This is a bit of a deep cut: In Mario Party DS, there is a minigame called Domino Effect. In it, 4 players have to jump across multiple wooden boards. However, they can only jump by pressing the right button. Failing to press the button will slow them down. We used that concept for this game, with the difference being that instead of pressing any random button, the player had to press the button that matches the Nitrogen pair.
I was also inspired by the multiplayer mode present in many Tetris games. In particular, I noticed that the typical VS game mode mainly involved players trying to mess up the other person's board while solving their own. Hence, we came up with the gameplay mechanic of holding a piece and forcing it onto the opposing player's side.
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